![]() The new masked-texture model format is supported.You must also make sure the Mod and Game Directory settings in our Game Configuration settings (accessible throught Tools -> Options) are set correctly. You can find PAK file utilities in the Half-Life Utilities page. To make model preview work, you must use the Half-Life FGD (or modify your mod FGD as outlined below) and unpack your PAK file's models folder to Half-Life valve models (or the applicable mod folder).Just something to be aware of, if you run into the problem. As explained by Matt, the textures aren't being re-generated for opengl (glGenTextures), so the models think they have a texture loaded and call glBindTexture, but get nothing, as the textures arent in there. There is an issue that occurs when you load a second map in Hammer.To easily disable the default 15?, hold down Shift while you rotate an object. Note, though, that you can rotate models in the 2D views in the same way that you would rotate a brush model. The angle compasses in the entity properties still don't work.adjustable viewdistance for models in 3d options.separate pitch, yaw, and roll angle compasses added to entity properties. ![]()
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